THE CHEVAROS (Also known as the UNICOS)
GRANDSIRE- The Ancestral Herd Stallion, also direct line of the travellers. So called because of their journey through time and space to arrive at Enkar.
N'edar- Prince of the Line and direct decendant of the Herd Stallion. Bondmate to Lehloni Snowwolf and only survivor of the Disaster at Thunder Rider Camp. N'edar fought bravely against this last invasion of the Black Mages even though he was only a three year old. He has gained great respect among the Ancestral Herd for his wisdom and bravery.
N'itiri- Chosen lifemate of Prince N'edar on his first return visit to the Ancestral Herd. She followed him after he left and was placed under protection by the Silkwood Elves while Prince N'edar and his fellow adventurers went against the dreaded Black Mages Tower of Xitus. N'itiri has given birth to twins that are going to bond soon. *Note: these colts are bonded already.
N'ehaarith- Chronicler for the Unicorns History. A contemporary of the Ancestral Herd Stallion.
THE DWARVES
Solidly built, incredibly strong human-like species. Due to their compact size they are no taller than 5', these people live in the caves of the Green Rock Mountains. They are avid miners and are quite knowledgable and fond of rocks of any type. They do not however enjoy large crowds of people and are never seen in towns with a population of more than 500. No exceptions. They will meet with certain individuals to work out deals but usually this is a very long process of building trust as the Dwarves are slow to trust. However, once they have given their trust they are very loyal. Their eyes have developed the exceptional ability to see in the dark because of the hours spent in the tunnels and caverns.
Because of the nature of their work, they also tend toward solitude and hermit-like behavior.
DWARVEN SOCIETY
Dwarves dislike crowds, and no Dwarven settlementexists that has more than fivehundred members. Most number in the 300's. There is no central Dwarven King orruling body. Each local center of Dwarven populationis ruled by a five person council,each member representing one major aspect or groupwithin the community. Each localcouncil votes on major issues of governance, with thecouncil deferring to therepresentative in certain issues (e.g. the Warriorrepresentative in times of war). Discrimination based upon sex is not rampant, and females have served in all 5 positionsin the past, but most tend to be either Seers or Farmers.
The five groups/aspects represented are below. Alsoincluded are the methods by whichthe council member is decided.
- 1) Warrior. Trained in ways of combat, the Warrior trains local militia units, plansattacks, and sees to military alliances with other Dwarven enclaves. He is the primary 'ambassador' of his particular enclave when dealingwith outside groups.
Warrior Representatives are chosen by a ritualized combat tournament held in each enclave. Battle is done with padded maces. Each winner passes on to the next round until only one warrior remains, better than all the rest.
- 2) Farmer. Masters of underground agriculture as well as cultivating the areas under thesky that the Dwarves hold, the Farmer is responsible for partitioning food in times of plenty and for dealing with famine and food storage inlean times.
Farmers are decided by simple mathematics. The farmer who raises the most abundant crop is given the position.
- 3) Miner. This representative is responsible for extending the Dwarven cavern systems and expanding living areas. They also take charge ofthe Dwarve's greatest treaures, theore and precious metals that they mine from themountains they call home.
Miners are decided by a vote of all adults (those over20) in a community. Factors suchas cavern stability, speed of construction, and metal production are all taken into account. Simple majority of the voters is all that is necessary to be named to a local council.
- 4) Crafter. The maker of things, the one who oversees the spectacular forges of Dwarvenkind and handles the construction of export items. From the crafting of tablesand chairs to battleaxes and maces, the Crafter holdsa very important position within the community.
Crafters are all given an assignment. Each creates the same item, most usually an axe orsword, and that item is then judged by all adults inthe community, who then vote basedon their assessment of the entries. Simple majority rules.
- 5) Seer. The civil leaders of Dwarven society are responsible for a multitude of tasks, mastering none. They keep area censuses, processrequests from trading groups and aidall other groups however they can. The Seer canalways be counted on to have the latestinformation about their given area at nearly any time.
Seers are elected after a one week period where theyelicit support from the communitythey wish to represent. All adults vote on thecandidates, with the position going to whomever draws the simple majority.
The Council of Five system is designed to make the Dwarven leadership as strong aspossible. Each member represents the most able-bodiedin their realm. Each council undergoes new elections every five years, barring adisaster or war that significantly disrupts the Dwarven way of life. The last suchinstance was the incursion of the BlackMages into Enkar, which led to a council periodlasting for 9 years. Should a member die during his/her period as a councilmember, their secondimmediately ascends to the vacated position until thenext Fesitval of Election.
Among a community, the members of the local council are referred to with the honorificof "First" before their title (First Warrior, First Seer, First Farmer, etc). After the First, there is a Second and a Third. Each is ranked by how they finished in their respective contests for the council position. Should the Firstbe away from the community in time of need, the Second will assume his/her duties untilthe First returns.
Participation in the Festivals of Election is purely voluntary, and often times an established Crafter, Seer, or Miner in an area will continue their service unopposed at the time of the Festival. Those who do not choose to participate are still bound by Dwarven law to serve the First in their sphere, no matter ifthey lost to him/her or not.
-contributed by Aaron Baugh
THE ELVES
Appearance: Adult Elves are between 4'5" and 5'6". Hair color on Enkar ranges from white to silver with all pale tints of the spectrum. Elves of Enkar rarely have dark hair of any hue. Limbs are slender and graceful, features tend toward sharpness. They have no hair on face, hands or arms, even males.
The elves can see up to fifty feet in the dark, but their natural night vision is meager compared to the Dwarves. Children are a rarity, that is why they will accept children of 'mixed' marriages, though they, as a society, frown upon it. Normal lifespan is between 600-800 years. This being the most sorrowful part of any mixed race children, they will not live as long as the parents usually.
THE HUMANS
The humans are the newest race on Enkar. They come in various sizes, color combinations and demeanors. This makes them very difficult to pin down. Quite tall creatures, they seem to range from normal sizes (5') up to 7' tall. Most unusual is the instant affinity some of them have with the mysterious Chevaros. This Chronicler hopes to obtain more information at some point in the future.
Chronicler note: This species is most frustrating. I have looked for definable species traits and find each human quite unique! Therefore I ask you not to condemn this chronicler for sketchy information!
- Apiderious- Elven Chronicler for the Silkwood Elves.
- 20.2.45**
- ** 20th day of the Second cycle of the Sisters, Forty-fifth year after the Battle of Sheridon.
THE MORPHAN
The Morphan are a unique race. Average height is 3'-4'5". Absolutely no hair exists on the Morphan's head except eyebrows! Large eyes and smooth, hairless heads identify them quickly. They appear to be children at first observation and are often mistaken for a child. They are mischievous but harmless for the most part. Most irritating, is their habit of 'borrowing' children and not returning them until they reach the teen years.
The average life span is 500 years. The Morphan also possess a unique ability. They are pure empathic healers. This almost led to the extinction of their species. Unique properties in their blood was suspected to hold the key to power and extended life by Sheridon the Wicked, a Black Mage that carried out hideous experiments on the Morphan. For that reason the Northrmorphs were taken into the Silkwood Forest. Brought to the Elves by the Great Knight Calantrius. There they now live, tending the giant Silkwood Moths for the Elves.
SOUTHRMORPHS- Side note
*The Southrmorphs used to live along the edge of Mammoth Falls, they have not been heard from in a long time and it is feared they are all dead at the hands of the Black Mages.